Red Mist Facility
Devlog
- January 19, 2024 by Krzysztof Lipiński#unity, #uinty3d, #solo, #game, #gamedev, #3d, #3dgame, #design, #horror, #indie, #mechanics, #gameplay, #gamemakerstoolkit, #dev, #developer, #scary, #level, #environmentLast of the series before game's release. Creating so many interconnected and unique levels was quite a challenge, and delayed project conclusion for a long time. I feel like thats the problem with pu... Continue reading
- January 18, 2024 by Krzysztof Lipiński#unity, #uinty3d, #solo, #game, #gamedev, #3d, #3dgame, #design, #horror, #indie, #mechanics, #gameplay, #gamemakerstoolkit, #dev, #developer, #scary, #monsterFrom all 3D I had least experience with character creation process, and this was a great opportunity to get into it! Not showing movement patters or souds I've made for them, as you will have to face... Continue reading
- January 18, 2024 by Krzysztof Lipiński#unity, #uinty3d, #solo, #game, #gamedev, #3d, #3dgame, #design, #horror, #indie, #mechanics, #gameplay, #gamemakerstoolkit, #dev, #developer, #scaryAnother topic I wanted to cover are game's mechanics. As in typical indie horror game, player cannot fight back - at least not straight up. He has a set of tools and gameplay mechanics that allow him... Continue reading
- January 18, 2024 by Krzysztof Lipiński#unity, #uinty3d, #solo, #game, #gamedev, #3d, #3dgame, #design, #horror, #indie, #mechanics, #gameplay, #gamemakerstoolkit, #dev, #developer, #scaryWhen deciding on creating everything by hand, one must be very resourceful about the choices of what (and how) to be made. It's an excellent exercise and a very satisfying process, if done correctly... Continue reading